Navigation

Navigation is the art of steering the Map to its current destination. It is performed by accessing the at the, which requires the  title or successful usage of the  to access. This can be done while.

Steering
Steering the ship costs 1 for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 and a turn from north to south will cost 2.

If a Lateral Reactor is broken, the ship will not be able to turn in the respective direction. This will make it cost up to 3 to turn. For instance, if the right lateral reactor is broken, the ship will not be able to turn to the right and instead has to make 3 turns to the left.

Turning the ship may also damage surrounding hunters if they are present. This will cause a "redirection disturbed by collision" announcement, but the turning is still successful.

Advancing

 * 1 to move the ship, provided fuel is loaded into the chamber
 * 2 to jump to Sol, go to Eden or move to Moros.

Moving the ship is impossible if the Emergency Reactor is broken, or if there are any Aracks present. . Jumping to Sol or Eden, however, is always possible

Moving the ship when an expedition is in progress will cause the death of all crew members on the planet. Similarly, if any patrol ship is outside, its pilot will be left to die (unless is complete and has not been deactivated at the ). Counting dots after using or visiting a turret are safe ways to verify that all crew members are on board.

Actions

 * Syntax: use command terminal
 * Requires: Command Terminal and either or.
 * Effect: Accesses the Command Terminal.
 * Affected by:
 * log: [Commander] has accessed the Command Terminal.


 * Syntax: turn
 * Requires: Command Terminal access.
 * Effect: Turns the ship to the desired direction, occasionally damaging nearby ships.
 * NERON log: The ship has changed direction. It is now facing: 

(Synonyms: Move)
 * Syntax: advance/move
 * Requires: Command Terminal access.
 * Effect: If in orbit, leaves orbit. If out of orbit, moves to where length is the number of fuel capsules inside of the Combustion Chamber. If a planet is at that location, enters orbit.
 * log: (success) [Commander] is getting the voyage underway. Their excitement is visible and their zeal is palpable. The game is afoot!
 * log: (failure)
 * NERON log: (success) Daedalus in motion. Navigation systems frozen for 1 cycle.


 * Syntax: moros
 * Requires: Command Terminal access and Moros rebel base decoded.
 * Effect: Moves the ship to Moros, starting the liberation of the Core Facility.

(Synonyms: Sol, Eden)
 * Syntax: end/sol/eden
 * Requires: Command Terminal access and PILGRED reactor repaired.
 * Effect: Moves the ship to Sol, Eden (If 3 items were found and the Eden Coordinates were calculated) or Moros (If the Core facility was liberated), ending the game