Mycologist

A  can treat fungal infections (remove a from the target) whenever you heal a crewmate with the  or in the.


 * It is possible to remove a spore from yourself, not only from a crewmate.


 * Even when there is a spore, you can only use this on people who are actually hurt.
 * Taking damage from repeatedly dropping and picking up items can be a cheap solution to this "problem".

While useful, this skill may not see as much use against the actual Mush as one might think, as the hunt is usually over (one way or the other) by the time healing becomes a common thing. It does, however, let you remove stored spores from a Mush if you happen to catch them with one! And on longer running ships that aim to explore Cristalite zones, it saves the crew the cost of researching the or, although most crews will research these anyway, making the skill almost useless afterwards.

The effect is lost when turning. That makes this a dangerous skill to have if there is a and spored humans on the ship, as the Mycologist will be expected (and usually eager) to cure them. Mush should either avoid taking it in the first place, or adapt their tactics at this point.