Skills

The heart and soul of your character, Skills determine your unique powers and abilities in Mush. Skills enable you to perform special actions, or grant you certain passive bonuses that can determine the success of the Magellan project, depending on how they are used.

Characters initially have a selection of about 5 to 6 Skills available, which can be unlocked by spending Experience on the character and then selected during the game. Once a Skill has been chosen, it will remain until the end of the round and cannot be re-picked until then. How many Skills can be active at the same time depends on the player's active Game Mode (1 for, 2 for and 4 for ).

Players on the side of have an additional, secondary set of Skills with its own, separate XP curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills; these are marked as Lost if in the below tables. If you play as and the crew turns you back to human with the injection of the, you will get the choice of re-picking your character's skills.

Characters may also acquire an additional human skill through the usage of a. The new skill will be added in its own skill slot instead of taking up an existing one, allowing to surpass the character's natural limit. Only one Mage Book skill can be acquired by a character.