Maddie Pearce

Shipwright and curling enthusiast, no one dares slack off under her watch. ''A master shipwright, head of the physical construction efforts of the Daedalus. You do NOT want her to catch you slacking off.''

Madeline Pearce, Maddie for short, is the shipwright of Daedalus. She supervised the construction of the Daedalus, and will supervise its repairs and upgrades, as she replaces as one of the designers.

How to Play
Your main task as Maddie is to perform repairs and work on NERON Projects, primarily moving between dorms and the. Unlike the capped chain smoker, her skills all are mostly oriented toward projects, maintenance, and blueprints.

Primary skill

 * Your best skill, Technician is universally useful from the beginning to the end of the game. The NERON Project efficiency boosts ease your work in the, and its repair chance and free is helpful all around for your  objective and maintenance tasks.

Secondary skills

 * increases the action chances for everyone else in the room. You may supervise repairs and dismantlement operations, but you will usually end up supervising fights, including the 's, like hinders any fight. Coordinate with your team before picking this skill.


 * reduces the likelihood of negative events in the room as long as you're standing. It may be offset by Designer and Technician’s free points and your relatively low bed priority, but longer ships will need all Technicians to sleep.


 * enables you to choose which blueprint category you wish to print on the . It also increases the amount of you restore from hull repairs, and has a chance to reduce the component cost on eligible  (which are few and far between).


 * allows you to spend some efficiently on the respective NERON Projects (especially  which is slow...) and possibly save the ship if the  sabotage the . Fires aren't a huge problem in the early days so you might just want to keep a skill slot open and decide later if you need this skill.


 * An additional inventory slot is more useful than one might think and can save you a lot of over the course of the ship. It also enables Maddie to carry heavy items, such as the  or the  without penalty. You could also stack the reparation gear.


 * allows you to work more effectively on NERON Projects, often your main responsibility, thanks to points and bonus efficiency on all projects. If you want to focus on projects, there's certainly nothing wrong with being a Designer.


 * She is likely to try and secure a spot in the shower dorm, so she can then use on the  and stealthily convert one of his project partners, like  — maybe even infect them directly if they are careless enough to join him in there without a . If there is a camera,  can take care of that. However, keep in mind that handling cameras can make you dirty while working on projects does not. So this can be a risky move if you do not have a good reason to enter the shower dorm afterwards.


 * Being a allows him to be more aggressive with Mushy pursuits, as it makes it easier to find excuses for being, hurt, or low on , and also to move around the ship.


 * Do not be afraid to relay NERON Projects efficiently if this, in turn, makes people come to the Nexus when you want them to.
 * Your points can help by making others overestimate the amount of  you are spending on work (unless they are counting experts).
 * Be wary of . As soon as those are researched, one is usually placed in the Nexus.

Useful tips

 * When handling NERON Projects, always discuss with the crew which of the 3 projects to choose, as the other two (and all spent on their progress) are lost forever after one is finished (with the exclusion of 's  and 's ).
 * Be familiar with the rules of Relaying when handling NERON projects, and inform your crew about the way it works to guarantee smooth project research.
 * Even as a human, you should only pick the moment you need it, lest the  start a supervised carnage. Also you might end up not needing it at all, freeing the spot for a more useful skill.