Trapper

Trapper is a popular Mush Skill allowing a to infect humans indirectly by placing a spore in a room which will infect the next character interacting with the room.

Any action means almost any action, see Triggering the Traps below for more information.

New Action

 * Cost: 1, 1
 * Requirements: Room must not already be trapped.
 * Target: None
 * Privacy:
 * Effect: Places a spore in the current room.
 * Maximum of 1 spore per room. If there is already a spore trapped in the room,
 * Consumes a spore to infect any character who performs a room action (see Triggering the Traps).
 * Room Log: Looking like the most normal thing in the world, [user] seemed to slip something into the shelving unit.

Triggering the Traps
The spore goes to the first character who performs a room action, that is, types an action that involves interacting with room objects such as Pick Up, Access Terminal, Launch, Hit etc.
 * Interacting with your inventory (dropping items,, etc) and just examining the room will not count.
 * "Search"ing a room will trigger a trap.
 * Attacking other players in the room will also trigger a trap.
 * Attacking other players in the room will also trigger a trap.

If the character who triggers it is immune (, or a ), the spore will be wasted. will have a similar effect, giving a 50% chance of the spore being wasted. There is no indication that a room has been trapped, or when a spore is wasted, so communication and coordinating with other mush is necessary to minimize wasted spores.

When somebody falls victim to the trap, the following log is generated in the : ''[Victim] has been infected by rummaging in a shelving unit which had been booby-trapped by [trapper]. Their contamination level is currently [level].'' (note: with Pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room, however the contamination level is still visible).

For Humans

 * Notorious target rooms for this skill are the, , , and all four bays
 * Always check who has been in the room recently and had a chance of trapping it.
 * should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect ( with can do this too, after showering.)
 * Your best tool to prevent trapping rooms are, placing these in a room makes it almost guaranteed for a room to be trap-free.
 * Myco-Alarms can also be hidden in rooms and still detect traps, meaning a careless Mush might reveal themselves by trapping a room with a hidden Myco-Alarm (do note, that the room will still be trapped, however).
 * The Mycoscan can also be used to detect traps: anyone with 0 spores can trigger some potential traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.
 * Be careful when attacking a rampaging mush in unprotected rooms, as any act of aggression can trigger a trap.

For the Mush

 * Try to target a specific character, to convert someone faster
 * Inform your partner about where you put your spores
 * It is recommended to take anonymush if you are converted by triggering a trap so that the crew is not alerted