Resources

The Daedalus has three key resources that must be maintained at appropriate levels for the mission to succeed: Oxygen,  Fuel and  Armor.

Oxygen
The most difficult resource to maintain an appropriate level of is Oxygen. The ship's tanks can hold up to 32. At the end of each cycle the ship's resource is reduced by 1, with an additional loss of 1 per broken Oxygen Tank or crew member in a breached room. Oxygen loss is not affected by crew size, fires or breached rooms without anyone inside.

If the Oxygen level falls to 0 at the end of a cycle, a random crew member will run out of breath and die.
 * Holding an will prevent asphyxiation, but consume the capsule in return.
 * As such, the final 1 is more useful in a Capsule than in the tank, where it gets consumed without saving anybody.
 * The system prioritizes killing characters without Oxygen Capsules before they start being used up.
 * Flying a patroller or going on an exploration will not protect against oxygen death.

Oxygen can be extracted into item form from the Oxygen Tank, creating an. It cannot be dropped by conventional means and must be injected back into the tank instead.

Oxygen Sources
Oxygen can be obtained from different sources:
 * Every healthy adult plant produces 1 on day change
 * Due to the limited number of starting number of, plants alone are unable to fully assist the crew's needs without some assistance (, ,  or trading for  or )
 * If the crew collects at least 8 hydropots, a skilled could take care of the crew's oxygen needs permanently
 * Exploring an Oxygen Zone during an expedition will yield between 0 and 24
 * gained during an expedition is only added to the ship's tanks upon the Icarus's return
 * On average, every zone yields 16 (14 if a  is present)
 * can also be found in Hot Springs, but it is unlikely to happen (30%) and only gives 4 ( reduces this chance to basically 0)
 * s can be aquired from trading or opening s
 * As trades and the contents of capsules are random, this method is extremely inconsistant, and it is recommended to use one of the previous 2

Fuel
Fuel is necessary to move the Daedalus to access planets and dodge Hunters. The tanks hold up to 32. A broken Fuel Tank does not leak fuel as with, however it only becomes inaccessible for fuel extraction/insertion.

To operate the Daedalus, fuel can be extracted into item form from the Fuel Tank, creating a which can then be inserted into the Combustion Chamber. The level of fuel in the chamber is used to move the ship. Fuel Capsules cannot be dropped by conventional means and must be injected into the Combustion Chamber or back into the tank.

Fuel Sources
Fuel can only be obtained 2 sources:
 * Exploring an Hydrocarbon Deposits during an expedition will yield between 3 and 6
 * gained during an expedition is only added to the ship's tanks upon the Icarus's return
 * On average, every zone yields 4 (Unaffected by the presence of a )
 * can also be found less often in other zones:
 * Caverns have a 40% chance to yield 2
 * Mountains have a 30% chance to yield 1
 * Shipwreck have a 30% chance to yield 3
 * found in expeditions is doubled if an expedition member is holding the
 * s can be aquired from trading or opening s
 * As trades and the contents of capsules are random, this method is extremely inconsistant, and it is recommended to use expeditions instead.

Armor
The Armor (Frequently named Hull) of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100. If drops to 0, the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is mostly damaged by attacking hunters and asteroids, which is calculated during cycle change. The hull may also be damaged by a non taking off in patrollers or patrollers shooting on the ship.

The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with Scrap Metal anywhere on the ship, restoring 5 and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the skill, but it is raised to 37% with the Wrench item. The Oscilloscope raises the restored by a repairing action to 10, and wielding both the Wrench and the Oscilloscope raises the success rate to 75%.