Gioele Rinaldo

Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the menace, Gioele panicked and, in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject a biologist from the original crew to make space for his daughter.

How to play
Gioele's role falls between and : he initially is a generalist who can assist any short-staffed area, especially Astrophysics, but once the PILGRED  Reactor is repaired,  provides him with plenty of energy, which usually makes him a better  than, who often has  and 's free daily scans/analyses.

He usually also helps the Mush hunt both passively, by granting more with ; and may hinder a rampage by making one of the  a pariah.

Since he may walk around the entire ship, Gioele has more opportunities to extract spores and spike people which makes him generally suspicious. On top of that, he often does not have any vital skill that people would be hesitant to lose. So always report how and when you get — or avoid it in the first place — to keep the crew off your back.
 * If you become the main navigator, this excuse falls off, and you're expected to be clean all the time, like and the  (think of ).

Once trusted and if not busy looking for planets, getting a new skill from a can be a great addition to your general and possibly -generating skills.

Core skills

 * Brings the total count to five. This allows you to guard both the Laboratory and Bridge, as well as one other utility area such as the Engine Room, Nexus or Icarus Bay. Not the most exciting skill to use, but the crew will love you for doing it!


 * This skill is the reason to play Gioele on a promising ship. It gives you +2 when you drink a  (for a total of 4 ) which is not bad at first, but if you survive long enough to see the PILGRED Reactor (and maybe the ) repaired, you can gulp down enough  to do the jobs of four men!


 * Your only non-generalist/mush-hunting skill. With the PILGRED Reactor online and, you can whiz through planet scanning faster than !

Secondary skills

 * A mediocre but versatile skill, it does have its uses — ferrying the and  to  in one trip goes a long way in preparing successful expeditions, something only fellow Solids and  can do. The rest gets limited to one heavy item at once, and have a +2  penalty unless using the.
 * Solid allows you to wield the more effectively, if you're lucky enough to get one. It also allows you to punch people harder if you have no weapon at hand, and move people (like ) out of rooms and inactives into storages.


 * This skill was buffed in Respored. It gives 2 and  whenever you have a panic attack and makes panic attacks slightly more likely the more there are mushes on board. Generally,  should be better but this is worth considering if people keep stealing your coffee or if, magnanimous ship owner that you are, you just do not want to monopolize all the coffee.


 * This skill was buffed in Respored. It allows you to halt on-going ceasefires. If you manage to accuse a, it prevents them from spiking people secretly and cuts their respite short. If you choose a human, you've wasted your skill to actively cripple a crew member, if not the entire human team. Not for beginners.


 * Mush Gioele is in a tricky spot because two of his most common skills work against him. While choosing (especially after Mush selection) could win the crew's trust by creating more, he then still has to deal with their existence, e.g. by using more subtle infection vectors like  and . Alternatively, the extra cameras may lull the humans into a false sense of security as the buffed  can potentially circumvent them. Being a  is even more useless, since he cannot gain any  at all from coffee, which can easily give him away to sharp-eyed humans unless counteracted by wasteful uses of.
 * His advantage is that, as a generalist, he is expected to roam everywhere and also do jobs like loading fuel.

Useful tips

 * You are either first or second in line to replace the . Be prepared to do that job if it falls to you.
 * As, you'll want to the crew know you have this skill. You get double the points anyone else would and that's a gain for the ship, so explain that they should leave coffee to you.
 * Before PILGRED Reactor completion, the coffee machine resets once at the beginning of every new day.
 * The NERON Project causes it to reset a second time at midday, then at every cycle when the PILGRED is up and running.
 * Once the Mush are dead and PILGRED is finished, the Coffee Machine can create fresh every even cycle. You can do this yourself, or ask  or  to make the  their base and pull your  for you.
 * If possible, you can lobby to have a built in the Refectory. An active  is a good fit here, since they will still get bonus  from sleeping, and won't be inconvenienced if the Coffee Machine makes them.
 * The skill gives you 2 extra cameras, but you might not want to take this skill right away.  Rather, wait until after mush selection so that you don't end up taking a skill that works against you.  can be dropped, so not installing or dropping them will make you extremely suspicious, so prepare a good justification.
 * If you take the skill while not having enough room in your inventory, the cameras will be knocked over onto the shelf.
 * Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.
 * Consider using the to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.
 * Should your be active and competent, however, you're best off leaving it to her until the  menace is defeated.

Biography

 * 3099 : Born on Earth.
 * 3118 : Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.
 * 3120 : The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.
 * 3136 : Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.
 * 3137 : Meets with who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.
 * 3146 : The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the . The explorer, and now official government representative,, is named as project leader.
 * 3152 : Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti's office and finds documents proving that has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.
 * 3153 : As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to, Jin-Su, and Kuan-Ti. His only condition is that is removed from the team and replaced by his daughter . The team refused.
 * 3154 : Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.