Communications

The is located on the  and accessible by everyone. Anyone may view the current progress, look at the current Trade Offers on the Shortwave Radio, and help establish the link to Sol. But everything else is reserved solely to the, which makes this title a rather large responsibility. Even the cannot override these restrictions.

The in the  influences communications:


 * If it is down, all actions cost 1 more.
 * If it is enhanced by the, the chances of making a connection with Sol are doubled.

Establish Contact
Establishing contact with Sol is the prerequisite for everything else.

This simple action can be performed by any member of the crew for 2 or 1, and should be attempted by everyone at the start of the ship (but only once enough people have joined). The first time it succeeds, every already awoken crew member is granted +3. (NERON will announce: "Rebel networks: connection established… Health implication: team morale boost.")

This action will improve the signal quality, then attempt to connect with Sol. The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a, or by 8% if you are a Radio Expert. The probability of the connection being established is then equal to the signal quality. For example, if the signal quality is 32%, you have 32% chances of the connection being established. While the contact is established, it is possible to improve the signal further, contrary to the original game, and will decrease in quality every cycle.

The signal may drop:


 * If you use the.
 * By random chance (low signal strength makes this more likely).
 * By uncovering one of two bad Xyloph DB entries.
 * If the communications panel is broken for any reason.
 * Through Jammer-type Hunters

Upgrade NERON Version
The is able to upgrade NERON's version. Each successful upgrade will complete a random NERON Project.

Each participation costs 2 (or 1 ) and will further the upgrade progress.

(A connection to Sol is required to update.)


 * Each participation contributes a random amount, with the maximum generally decreasing at higher version levels.
 * The first upgrade can take as little as 2 participations (50% each time), but upgrades can also "fail" and yield only 1%.
 * The project completed can only be one that has not previously appeared in the Nexus.
 * If all projects have already been offered in NERON's Core, upgrading will be impossible.
 * The Version number starts at v1.00
 * The Decimal place depicts the current update progress.

Xyloph Database
2 or 1  decodes one Xyloph DB entry at random.

Rebel Bases
Decoding rebel base contacts can give various bonuses to the ship.

Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly on any cycle - from 1 to 8 and will remain on the same cycle each day for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.

2 or 1  makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. This usually requires 4-5 steps. 2-3 with contact to Kivanç/Paola through the Xyloph DB or the skill, and 2 with both.

If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.

Generally, the bases from days 3, 5, 7, 8, and 9 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on long lasting ships where players might lose their itrackies on Explorations