Illnesses

The crew of the Daedalus, being (mostly) human, is susceptible to a myriad of Illnesses, a type of negative status which closely interfaces with the game's Health system. Illnesses are divided into three types; physiological Diseases, psychological  Disorders and physical  Injuries. The are immune to all but injuries.

The distinction between the three types of Illness is as follows;


 * [[Image:Disease.png|class=icon-margin|Icon]] Diseases are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting Swamp, Forest or Insect zones during an expedition, eating hazardous foodstuffs like and alien fruit, doing the thing with a diseased partner, and the misfortune of randomly getting sick are ways to attain a disease. There is also a small chance that a disease spreads by air if infected person walks into a room with other people. Diseases typically come with an array of symptoms such as Vomiting and affect  and . Diseases can be cured using the  if you are missing  (not just having a lower maximum ), by being healed in medlab or auto-healing even if you have max, with certain medicines the effects of which are randomised in each game or, rarely, by the passing of time.


 * [[Image:Psy disease.png|class=icon-margin|Icon]] Disorders are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a  for several cycles, or by specific randomized medicines and alien fruit.


 * [[Image:Hurt.png|class=icon-margin|Icon]] Injuries are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect and , but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. , an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via Surgery, which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more  intensive). Outside of the Medlab, a  can perform surgery anywhere if they hold the.

Diseases
These are physical illnesses, often affecting and.

Diseases can be cured using the, certain medicines the effects of which are randomised in each game, or rarely by the passing of time.

AP loss from Consume actions occurs before you gain AP from a consumable.

Most diseases have a small chance to spread by air if the diseased person enters a room with other people.

There is a small chance to get an illness during a fight event. Log example: "Your attacker has infected you (Flu)."

They display a log that says: "You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ".

Disorders
These are Psychological illnesses, often affecting.

Disorders can be cured by treatment (more details on the skill page) and certain medicines, the effects of which are randomised in each game.

Injuries
These are physical traumas which are typically contracted through combat, bringing various disadvantages.

These are healed via Surgery which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more intensive). Outside of the Medlab, a who is holding the  can perform surgery anywhere.

Most if not all injuries caused by a will be caused by any gun. The injury chance by gunshots is affected by, and the has a very high injury rate.

Injuries display always the same type of  log: ''You have been hurt: . This will incur penalties.''

Symptoms
The following is a list of symptoms which are connected to certain illnesses.