Creative

Creative is a skill which gives you a 50% chance to gain 1 after a failed action. As such it is most effective when performing many cheap actions that have a high chance to fail, like shooting turrets, repairing equipment, and extinguishing fires. - Or, notably, searching for hidden objects.

Extinguisher-stealing scenarios aside, this makes it superior to the  ability for, as it is more flexible in its uses and will also make him more efficient in his main job.

can probably get the most use out of it when he uses (or a book) to become a creative. Though it is also a helpful in combat, especially in combination with, and in combination with free actions from and the like, which can trigger it and create regular.

Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better -saving skills like.

Lastly, this will make it a lot easier to solve the. So you may not get shot quite as quickly by your crewmates for trying, even though it will still be a useless and selfish thing to do.

General effects

 * Upon failing an action, a 50% chance to gain 1.