Aggression

Aggression is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty. Check here for a list of Weapons and other combat related equipment.

List of Aggressive Actions

 * Attacking someone with bare hands -> Hit
 * Attacking with a bladed weapon -> Hit (bladed weapons)
 * Attacking with a firearm -> Shoot (firearms)
 * Infecting someone with a spore -> Infect
 * Guarding a room or a person -> Guard
 * -> Intimidate
 * -> Torture
 * -> Victimize
 * -> Steal
 * -> Plant
 * -> Bacterio
 * -> Buzzkill
 * -> Nightmare
 * -> Transfer

Strategies

 * Try not to fight in the room where Ian is.
 * If you must fight in the same room as Ian, attacking with free  Shooter points will not be increased by his  trait.
 * If your target is not Ian, and  can kick out Ian or his target out of the room.
 * Attack when your target is low on AP, or is offline.
 * Preparations: pick up a weapon, armor, food or the medikit.

Mush Strategy

 * Prioritize targets based on their skills, health, items etc
 * If you can't kill everyone, come up with an excuse why you killed someone
 * You have plenty of indirect ways of killing people (morale, expeditions, moving the ship, starting a fire, sabotaging oxygen tanks, etc.)
 * In a situation where your target is online but out of and, duct tape could be useful.
 * Use explosives when there are a lot of targets in the same room

Human Strategy

 * If you are targeted, run to Ian or where there are lots of other humans
 * Don't act alone, call for help before you attack.
 * Try not to target other humans.
 * If there is no alive, and someone is about to die in the same room as you, leave the room beforehand to not get psychological illnesses from witnessing death.
 * Exception: will never get psychological illnesses from witnessing death.

Hit Chance
You should try to calculate how much damage you can do with your before attacking. For example, if you assume your target has 10, you should expect to need 5 successful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them at least 7 or 8 times, costing 1 each time.

Instant kills
Sometimes you get lucky with your shots or knife attacks. There is a small chance that a attack with these weapons takes your target down to 0.

Human Skills

 * , +2 max, If guarding a room, you have a chance of intercepting any attack done in the room.
 * , if human, +3 for every death.
 * , aggressive actions against you cost 2 more (essentially a personal  effect).
 * , 50% chance to get 1 if you fail an action.
 * , missed attacks increase success chance more rapidly.
 * , for Ceasefire ability.
 * , action success chances increased by 20%.
 * , +2 damage when attacking with a bladed weapon.
 * , spend 1, target crewmember loses 2 and 4.
 * , you can store +12 max, for a total of 24.
 * , for 2, allows you to steal a random item from a target player.
 * , free points for firing weaponry.
 * , 25% unarmed penalty, ignores guards.
 * , +1 damage for unarmed attacks.
 * , -20% accuracy for the pariah.
 * , +2 damage for unarmed attacks.
 * , can convert 2 into 1  using the overtime ability.

Mush Skills

 * , All combat damage reduced by one point.
 * , unarmed attacks are anonymous.
 * , eat a spore to gain 4 and 4.