Blitz

 is a niche exploration skill allowing to replace negative events with ones. Yes, it triggers combat, unlike its cousin. Due to its nature, it is overridden by on solo explorations and.

Its main use is to make zones safer. They possess a 50%-chance event and a 40% chance Fight event. Diplomat nulls the combat chance, increasing the chance of sudden death. Meanwhile,  nulls it. The extra combat strength is useful to stand against the Mankarog's 32 strength, but you will need a lot of weapons.

It is also useful for events ( and ): if you're afraid of getting converted,  will negate any trap possibility. Also counts for events: a thief won't get far if you shoot it down.

Finally, its extra combat strength can be used in explorations missing a Diplomat, since you will be getting in combats. Moros offers zones ignoring diplomacy, so leading the explorations there is a good call, but a diplomat should still be present for other zones.

Given his niche use, it may be better to put off learning this skill until needing it. Notably for perilous -infested planets with, or Moros.

Standard Roster
is the unique holder of . His and  skill also increase his strength, totaling in 5 combat strength when holding a  ( gives an additional point). He has 3 other exploration skills (, and ), so he usually gets a place in explorations.

Custom synergy
 mainly benefits from exploration skills, however it has a few clear cut anti-synergies:
 * and are exceptions. You might be interested in their synergy for Moros, but you will lose ’s niche for  encounters.
 * is a similar "anti-synergy": blocking out means Hygienist won't be used against those.
 * Other honorable mentions are Pilot, Botanist,, Trailblazer,.

Synergies with , however, include skills that: Getting a few of each increases your chances of having a seat in the.
 * Reduce negative events:, , , , ,
 * Increase combat strength:, ,
 * Improve resiliency:, , Survivalist, Commandant (evenly spread combat damage out)

General effects

 * Turns negative exploration events into events, unless there is a.
 * Grants +2 exploration combat strength