Chemist

 grants you free for research, which can compensate for a lack of bed, other activities (e.g., gardening or Communications), or to distill more pills.

, so using the is a gamble: either you get good pills that may dethrone the best one, or you get bad pills only useful for niche. With a bit of luck, you could offset some of the 's consumption.

Standard Roster

 * has other skills that are more important: and  make you the main researcher,  is fairly useful, although  and  are more likely to go on exploration that you. You're then stuck between having 's heal proficiency, 's late game utility, and this skill increasing your research capacities.


 * If the crew finds a, it should probably go to a regular researcher: to offset his , or  and  to leave more  to their other activities.
 * and may benefit from this skill to use  without wasting any.
 * Else, a  could use  to get more "candies".

Custom synergy
This skill is mainly useful on characters with, or  for their research prowess and lesser  costs. It can also be used for or by to get more uses out of their skill.

Lastly, it may be used as a niche alternative to : like in OG, you would pass by the, dump your on researches, and leave. It would be most useful for and generalists always on the move, or  people or ones with a.

Affected actions
List of the actions that can use points:
 * research
 * distill, after the free daily pill