Template:Item Attributes/doc

This is a template to store stats of pick-up items in their respective articles. It is, thus, strictly a development template and should not be used in any articles that aren't item articles, and other than in the precise way described below.

Important notes

 * Booleans are either yes or no; written in lowercase. No other values are accepted, they will break things.
 * Most fields marked Skippable, and many have default values. If the item doesn't deviate from these defaults, or the field does not apply to it (such as Weapon Damage for a non-weapon), remove the field from the list completely! This is important!
 * If you're unsure about what to put in a field, but you know it should have some content, keep it in the list, but empty so that any following editors can easily fill it in.
 * Exceptions are Repair Chance and Dismantle Chance; if you know these can be repaired/dismantled, but don't know the percentage, write down ??%. This will, at least, mark the item as breakable/dismantleable.

List of attributes

 * Icon
 * The file name of the item's icon, i.e. Alien can opener.jpg


 * Summary
 * A summary of the item and its effects to be used on the Inventory page, where not all info can be seen at once.


 * In-game Flavor
 * The item's lore flavor text as seen in the game tooltip.


 * In-game Effects
 * The item's list of effects as seen in the game tooltip; not all items have this.
 * Skippable. Only for items which do have an in-game list of effects.


 * In-game Examine Text
 * The text you receive in your room log when you Examine the item, without any repetitions of the flavor text and effects list.


 * Origin X
 * A source of the item. For instance, Origin 1 of is Dismantling Shower, Origin 2 is Dismantling.


 * Origin Amount X
 * The amount of the item received from the origin. For instance, Origin Amount 1 of is 1, Origin Amount 2 is also 1.


 * Is Destroyed in Fire
 * Is this item fully consumed by fire? (Whether it breaks is handled by Repair Chance).
 * Skippable. Boolean; defaults to 'no'.


 * Is Consumable
 * Is this item a Consumable, enabling the Consume action and granting effects?
 * Skippable. Boolean; defaults to 'no'.


 * Consumable Effects
 * If consumable, list of effects goes here. Separate each effect with a.
 * Skippable. Only for consumables.


 * Can Perish
 * Only for Consumables. Can this item perish, giving a chance for diseases and being auto-destroyed by NERON?
 * Skippable. Boolean; defaults to 'no'.


 * Has Module Access
 * Does this Item have module access, opening a new window to do something in (such as )?
 * Skippable. Boolean; defaults to 'no'.


 * Starts Broken
 * Whether this item starts off broken.
 * Skippable. Boolean; defaults to 'no'.


 * Is Heavy
 * Is this item Heavy, causing the status?
 * Skippable. Boolean; defaults to 'no'.


 * Is Artefact
 * Is this item an alien artifact from an expedition, marked by the according icon?
 * Skippable. Boolean; defaults to 'no'.


 * Enables Action
 * Does this item enable a new action, either by itself or when used with a character/equipment/room/item? Mainly for the Tools category. You don't need this for Consumables; "Is Consumable" is responsible for those.
 * Skippable. Boolean; defaults to 'no'.


 * Has Passive Effect
 * Does this item have a passive effect on its wielder? Mainly for the Gear category.
 * Skippable. Boolean; defaults to 'no'.


 * Has Passive Effect in Room
 * Does this item have a passive effect when placed in a room? Mainly for the Instruments category.
 * Skippable. Boolean; defaults to 'no'.


 * Has Exploration Effect
 * Does this item have a passive effect when taken along on an expedition? Mainly for the Exploration category.
 * Skippable. Boolean; defaults to 'no'.


 * Max Charges
 * At how many does this item max out? Doubles as "Has Charges" statement.
 * Skippable. Only for items with.


 * Starting Charges
 * How many charges does the item start with?
 * Skippable. Only for items with.


 * Repair Chance
 * What is the base repair chance (without tools) of this item? Doubles as "Can be Broken"/"Broken by Fires" statement.
 * Skippable. Only for repairable items.


 * Dismantle Chance
 * What is the base dismantle chance (without tools) of this item? Doubles as "Can be Dismantled" statement.
 * Skippable. Only for items which can be dismantled.


 * Dismantle Result X
 * Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of is Scrap Metal.
 * Skippable. Only for items which can be dismantled.


 * Dismantle Result Amount X
 * The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of is 2.
 * Skippable. Only for items which can be dismantled.


 * Can be Stacked
 * Can this item be stacked with others of its type (like can)?
 * Skippable. Boolean; defaults to 'no'.


 * Can be Dropped
 * Can this item be dropped? Should be set to 'no' for things like, etc.
 * Skippable. Boolean; defaults to 'yes'.


 * Can be Hidden
 * Can this item be hidden?
 * Skippable. Boolean; defaults to 'yes'.


 * Is Personal
 * Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like.
 * Skippable. Boolean; defaults to 'no'.


 * Is Blueprint Component
 * Is this item part of a ? Examples of this are and.
 * Skippable. Boolean; defaults to 'no'.


 * Weapon Damage
 * The damage range this weapon can inflict. Example: 2-5
 * Skippable. Only for weapons.


 * Weapon Accuracy
 * The base chance of hitting with this weapon, without any modifiers. Example: 60%
 * Skippable. Only for weapons.


 * Weapon Expedition Strength
 * The combat strength this weapon adds to an expedition. Example: 1
 * Skippable. Only for weapons.