Builder

A skill that will make you better at building, more efficient at repairing the hull, pick the category of blueprint you wish to print with the and reroll blueprints.

The bonuses for the Nerox Machine is what makes this skill shine. You get to pick among four categories: weapon, expo, support and maintenance. and are classified as maintenance and support, respectively. You can also rewrite any blueprint to replace it into one from the same category. You could replace a blueprint for a more valuable.

It's worth noting the component-saving trait of this skill will only trigger if the blueprint asks for more than 1 of the component, meaning you would always consume the and  in a sofa blueprint, since only one of each is required.
 * It will then be useful to build weaponry, and blueprints.

Standard Roster

 *  is one of Maddie's strengths over . She gets to use the and fix the hull more efficiently than he would, and can efficiently build drones for.
 * Repairing the hull being her main source of, it is also important to her character and to access her faster.

 could be given to different people:
 * , that will use their to repair the hull, and generally are assigned to build blueprints.
 * given her access to 's bonus.
 * given her shipshape glory path if she didn't pick it.
 * as a would love to reduce his scrap consumption, if by few. He will likely go to  if he also has . However, the  cost reduction is lost to 's, and may be too busy if both a Technician and a.


 * People that are at the front of the ship, with plenty of access to the or, namely:
 * or whoever is the gardener, who should go to the daily;
 * the other researchers:, , possibly and.

Custom synergy
The skill is particularly useful to people that delve in storage rooms or the : the, the , the , and the.
 * The 's may either supplement ’ hull mending, or render it obsolete, depending on your opinion.
 * The is generally interested in find "good", reproducible  (e.g.,  and ), and can increase their chance through 's category selection. The rewrite  action can be used to reroll into a craftable blueprint or from one, to craft a blueprint and build a different one. Their  points can be used for rewrites, but crafting is more expensive, thus benefiting from toggling skillap off for the former.

The will also appreciate using less scrap for their  blueprints, but you need to print some to make it worthwhile.

As mentioned above,  benefits from and 's  for the hull, but its  cost reduction is negated by 's. People at the ship front will waste less getting to the  once available, with an added proximity to the  (obsolete when ).

Affected actions

 * Costs one less
 * Has a chance to only consume one component per type.


 * +40% hull points regained.