Trailblazer

Trailblazer is a situationally useful skill that allows to excel at solo expeditions, allowing her to traverse entire planets alone with relative ease, completely exploring said planets, however, not so easy! Whenever the skill holder launches an expedition alone, any zones they encounter with a Fight event will always have the outcome of a Wander event instead. Whenever a wander event is triggered, the zone is declared "unexplored", and is put back in the pool of possible zones to encounter. This means that Trailblazer can only successfully explore zones that don't contain any fight events if they are alone on an expedition.

The main purpose of this skill is to give the crew a chance of exploring planets for vital resources like Oxygen in the event the Icarus is destroyed. However it can also be used to allow a brave Hua to explore dangerous planets alone! For example, a planet with Mankarogs is completely safe for Hua to explore alone, since she will always trigger a wander event when encountering the zone, and if a planet contains Volcanoes or Seismic activity, instead of risking losing the Icarus, a trailblazer could instead explore the planet with a patroller, as destroyed patroller brings much less hardship than a destroyed Icarus.

It's worth noting that if a Trailblazer is attending an expedition with other crew, they can still launch an expedition for 2 and their immunity to becoming MIA still is in effect during a group expedition.

Affected actions
(Icarus, Patrol Ships):
 * Cost is reduced by 2.
 * If executed from a Patrol Ship, you will explore 6 additional zones (for a total of 9) before returning from the expedition.

General effects

 * Launching a Patroller or the Icarus costs 2 less for you even if the expedition contains multiple crew.
 * You can never becoming MIA during an expedition, functioning the same as if you were holding a.
 * +6 zones explored if launching from a patroller (for a total of 9 zones)
 * If alone on an expedition, you cannot successfully explore any zones containing a Fight event. If you encounter a zone with this event, the outcome will always be a Wander event instead.