Amnesia

A situational, yet powerful skill, if done in the right circumstances. Amnesia allows a Mush to debilitate a human without directly killing them. It's worth noting that you cannot force a human to "forget" a skill that they haven't selected yet (though when combined with, you can force them use to "learn" and then "forget" the skill). Additionally, when a skill is forgotten, the victim can still learn a different skill from their available, unlearned skill pool in its place. Of course, there are limitations on using this skill with secrecy, the victim will instantly be informed of their skill loss, and everyone in the room will be primary suspects.

A great use of this skill would be to use it on to get rid of his pesky  ability,  to slow down anti-mush research, or even on  for her  and/or  skills (be careful, observant can still log this action!). You can even try to make all of the s forget how to fix PILGRED, the possibilities are quite endless!

New Action

 * Privacy:
 * Target: Other characters
 * Effect: Causes the target character to lose a random skill.
 * This action is
 * Room Log: