Skills

The heart and soul of your character, Skills determine your unique powers and abilities in Mush. Skills enable you to perform special actions, or grant you certain passive bonuses that can determine the success of the Magellan project, depending on how they are used.

Characters initially have a selection of about 5 to 6 Skills available, all of which can be freely chosen whenever you want during the course of a game. Once a Skill has been chosen, it will remain until the end of the round and cannot be re-picked until then. You can only have 4 active skills, so if you aren't sure what to choose, consult with your team!

Players on the side of have an additional, secondary set of Skills with 4 additional Skill Slots at their disposal. To balance things out, they lose the ability to use some of their character skills; these are marked as Lost if in the below tables. If you play as and the crew turns you back to human with the injection of the, you will get the choice of re-picking your character's skills.

Additionally, if a s into another player, both the transferred player and the victim will both be able to re-pick character skills.

Characters may also acquire an additional human skill through the usage of a. The new skill will be added in its own skill slot instead of taking up an existing one, allowing to surpass the character's natural limit. Only one Mage Book skill can be acquired by a character.