Shrink

's core skill, and a common choice for Stephen to, because having a Shrink is the single best way to keep up the crew's morale. If you have this skill, you should hang out in the dorms most of your day to keep everyone resting there happy with your passive ability. But don't forget to check up on and give her a hug once in a while.

You can also cure mental disorders over a few cycles of treatment, like 's innate (though that is not urgent, since she rarely gets to pilot things). A message in the log will display that treatment is in progress, or has been successful. If the patient happens to be a who has retained a disorder from their time as a human, there is also a small chance for an alternative message that will expose them as their Mushy self.

Finally, do not forget your own morale, as you are the one person you cannot treat. Try to attend 's or 's speeches whenever possible, do the thing (with a safe partner) and/or claim surplus -giving fruit to keep yourself happy.

If your ship finds themselves equipped with an additional Shrink, ideally will safeguard this book until the  are dealt with. After the mush are dead, any active player (that isn't ) without an intensive job are generally good candidates for this skill.

Affected actions
(NERON's Core)
 * Bonus to efficiency on NERON Projects:

General effects

 * New action:
 * Target: Other Characters
 * Effect: +2 for the target


 * Characters gain +1  when the Shrink is present on cycle change.


 * Characters and affected by a psychological  are treated when a Shrink is present on cycle change.
 * Has a chance to remove the disorder.
 * Leaves a public log about the treatment's success.
 * Success can occur after between 2-7 cycles of treatment.
 * There is the possibility for a Mush  in the same room as  to be revealed
 * Message that appears when a Mush is revealed: "...Doctor, everything was going well... until the Mush ruined my life..." The session went well, but the patiend won't shut up...