Tinker

 grants free for repairs and -related actions.

It does not grants you additional actions or success chances, so it may still be worth it to take one that does alongside , such as or.

Standard Roster
This skill is useful to give more energy: she has few liberties given her  trait barring her from -less dorms.

All of her other skills (minus ) give additional action economy through special points or completing a project for free, so it depends on the player's preference and the ship.

If she loses her skills to or the, then she will most likely need  more than  and , whether for carnage or help rebuild.
 * If she used before, then she cannot use it again, and that's the skill to drop.  can remain useful for Gold Projects.

A  should go to a, preferably ones that cannot lie down like  or.

Custom synergy
It may be good to possess a skill that unlocks dismantle such as or.

nets you a supplementary a day, and  may provide more regardless of the maximum.

It may be particularly useful to a character that cannot lie down, notably characters who are, , suffer from , or have.

Affected actions
List of the actions that can use points: