Confidant

 (sic!) is an unusual skill which turns into some sort of unholy - hybrid. Every day, a character may confide in them to restore 2, but will reveal their latest actions in turn. The more the confidant has, the more actions will be revealed.

This is often used as a secondary source of morale besides the or, with the side-effect of clearing people of suspicion. In a crew which chooses to make confiding mandatory once a day, however, a happy Andie can considerably hamper the Mushes' freedom to act.

The skill is unique in that it opens up a new way of interacting with the confidant to other characters, rather than the skill user themselves.

General effects

 * Enables new action for other characters: