Health

The daily grind in the depths of space asks a lot of the Daedalus crew, who find their mental and physical Health diminishing with each passing day. Maintaining your Health Points and  Morale is one of your many responsibilities in the fight against the, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.

To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your and  gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.

Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.

By default, Health Points are capped at 16. Players with the skill will gain a bonus of +2, making 18  their total maximum.

Ways to gain Health Points
* Increased by 1 with Ultra-Healing Pomade researched. * Increased by 2 if used by a.

Ways to lose Health Points
* This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill. Picking any item, including, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 each time they pick up Schrödinger. ** Increased by 2 for  and 1  for. *** 6-13 if victim is a. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)

Morale Points
Morale Points represent your character's mental integrity. When drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.

As with, Morale is capped at 16.

The 's is always at maximum and cannot be influenced. This may prompt players to keep track of the  they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.

You wake up from cryosleep with 8.

Ways to gain Morale Points
* For everyone already out of cryo. ** 16 for Derek on the first time

Ways to lose Morale Points
* No loss in case of a suicide, trade, quarantine, or if you are. ** Reduced by 1 if  is alive. ** Reduced by 1 if you are. (stacks with above)

Satisfaction and Starvation
Satisfaction is a hidden health statistic that relates to food and starvation.

When you eat, you gain Satisfaction points (displayed as in this Wiki) depending on what you eat. Different foods give different amounts, e.g. s give 4 while Bananas give 1.

You will gain the status when your Satisfaction is 3  or more, and you cannot consume anything (not even 0  items) after that. You lose 1 per cycle. If your Satisfaction was less than 0 before eating, first it resets to zero, and then you get from the consumable.

If you happen to be a human, once your Satisfaction reaches 0 (also the starting value), you will be fine for 24 more cycles. Once that time has elapsed (i.e. you have Satisfaction is less than -24), you will gain the status, and will begin losing 1  every following cycle without eating. To stop yourself from starving, you need to eat or drink something, except pills, to set your Satisfaction back to 0 or above. A cannot have  status.

Given a of 16, and assuming a starting point of 0, characters will last about 5 days before starving to death death:

Cycles before starvation starts + Cycles of losing 1 (+1 for every day change) divided by Number of Cycles in a day = 24 + 14 (+1 or +2) Cycles / 8 = 39 or 40 Cycles / 8 = 4.9 to 5 days

Other examples:

Hurt character with ~3 health: (4+24+3+1)/8 = ~3.5 days Inactive character who has eaten a ration: (4 satisfaction+24+16+2)/8 = 5.75 days

The only thing that will affect this process besides the number of day changes is damage people receive in that time from other characters or random room events - or loss causing suicide. This can technically kill them earlier than that, but the overall chances of that are low. If you need to be AFK for a while, get your and  to max and eat that Ration, and you should be fine.

Illnesses
Various Illnesses can affect your heal and morale, ranging from mildly annoying to severely debilitating. More information can be found on the Illnesses page.