Green Jelly

 is a skill which permits the to forcibly break a targeted equipment in a random amount of cycles. The cycles to destruction are displayed in the action's room log.

This is basically a specific form of, which lets you break a smaller selection of equipment more easily and with less risk of detection.

Sliming the makes for great mischief, particularly after it has been tampered with through direct access or. If you happen to be the, breaking the is an additional way to keep the crew away from your settings.

Hacker Kit, and  are bad targets for covert mush, though, as their broken condition is announced by NERON, and they do not break randomly.

Sabotaging itself, the  or the  (in the ) can delay progress in the respective fields at critical times, yet might only cause trouble for a couple cycles depending on crew vigilance. However, in the case of Research, even that can be effective early on — delaying and  — but will also be rather obvious, as terminals rarely break that early into the game.

A  may use  as a bonus avenue of excuses for being  and missing, as broken vital equipment is always a good excuse to perform "unlucky" repairs.

Note: While it is possible to jelly a, the log will still be revealed in the room for everyone to see.

General effects

 * New action:

Viable targets
Due to the unclear boundaries on which objects count as "electric equipment" for the sake of  targeting, the following is a list of confirmed skill targets. The mode makes every breakable Ship Equipment  targets of , thus nulling this list.