Meds Junkie

This skill enables characters to benefit from medicines more often and more efficiently by increasing the rate at which you can take pills, along with how much energy you gain from those.

With a bit of luck (i.e., starting +3AP pill), a, and the Narcotics Distiller, you could benefit from daily +4 AP pills, much like a  could with the right fruits.

However, you will go through medicines faster than they regenerate (if they do), and keeping the distiller for your own usage instead of keeping it to furnish the ship's public reserves of meds may not be worth it (e.g., to cure a disease without being able/having to heal someone).

General effects

 * Enable the consumption of one pill per cycle.
 * Increase resource gains from pills by 1.