Transfer

Transfer is an extremely interesting and unique skill which allows you to swap bodies with any character in your room who is infected by at least 1, once per game. It has several fun applications:


 * Going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.
 * Escaping a lynch mob by transferring into attackers or inactives (whose full / gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.
 * As last resort, possessing a high-importance character (like the ship's only ) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.
 * If the crew is too careless or desperate to take precautions against it, you can possess the commander (or anyone but Chun holding the Hacker Kit) to move the ship while key crew members are on an expedition.
 * If one is, you could also rush the PILGRED Reactor to completion, then transfer into the reigning  and travel to Sol immediately.

You and the victim are notified that a Transfer has occurred. To others, however, the process itself is, unless detected by a. Characters who are will not wake up from being involved in a Transfer.

Using Transfer will swap you and the target on the end-of-game scoreboard.

New Action

 * Cost: None (2 when affected by  or )
 * Privacy Level:
 * Requires: Target infected by at least 1
 * Target: Another non-mush character
 * Single Action; can only be performed once per game.
 * Effect: Swaps bodies with the target.
 * Transfers with player: status,, mush skills, all messages/inputs/etc that are in your Discord player channel.
 * Stays with original character: Health points ( and ), /, Statuses (including illnesses), Titles, communication channels, Commander-assigned Missions, any carried items (including, which can contain past chatlogs)
 * Resets both characters' human skills. Skills (via ) are also lost.
 * No skills will be auto-chosen in this case. They have to be reassigned manually by both parties.
 * Resets the following counters:
 * extracted spores (i.e. you will be able to extract a new "first" spore with a skill)
 * spikes (i.e. you will be able to spike again today (twice with an skill)

Useful Tips

 * As a Mush, it is advisable to burn all your and, remove useful items and, particularly, drop or hide your  /  somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew.
 * Keep in mind that, unless Mute from an Injury, they can still speak in their current room, pick up any other person's, or travel to the Bridge to communicate over the radio.


 * When performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, be careful and avoid transferring into people who have an active role on the ship, as they likely will be in one or more private channels (you can check this by typing "channel"). You won't be able to see any past logs from private channels, and you can only see up to 1 day of chatlogs (or 2 days with ) from a character's . Post-transfer life requires even more dexterity and spying prowess than regular existence.


 * As a human, expect the Mush to have this skill. E.g. do not feel safe leaving the on board during expeditions just because you trust his current self.


 * In order to spot a transfer, the crew's best clue is inconsistency in character skills: The human victim will have no skills until they reassign them, at which point they should be attempting to warn you about the transfer. Mage Book skills will disappear and cannot be replaced, meaning it would be impossible to imitate someone's skills who has read a Mage book.
 * As a Mush, this means you should ideally get your former self killed asap, ideally by an oblivious crewmate. And make sure you pick a target you can successfully imitate.
 * As a human, this means you should be suspicious of people killing a "griefer" (i.e. a character performing mushy actions, but then leaving a human corpse) in "self-defense", because they may just be getting rid of their old body.

Checklist for a transfer

 * Select a target
 * Consider what you want to do and which skills (e.g. ,) or Titles can help with that, or what you want to deprive the crew of.
 * Be mindful of targeting if he has, as both infecting and transferring will call an additional 2  for each action.
 * The same goes for with, which has a 50% chance of negating any infection with spores.
 * Estimate and  the victim has.
 * For a stealthy transfer, make sure you look at your victim's skills, and quickly learn them after transferring.
 * If your target has learned a skill from, consider if or where you can get re-learn the apprenticed skill.
 * Prepare your old body
 * Spend all you and, except those you need for a transfer (and probably for an infection).
 * Close all open private chat channels.
 * Lower your health to a minimum level if you plan to get rid of the victim (showering is an option, though expensive if done secretly).
 * Optional: Hide your radio
 * Transfer!
 * After a transfer, take all required skills immediately.
 * Do something about your old skill-less body.