Nurse

 helps crew members with healing. Compared to the, the  acts as more of an assistant; they don't get a boost to the amount healed per action, and they can't perform surgeries. However, they do have a variety of abilities that can help the crew while the medics are busy.

If a  is in the room, and someone else heals a third player, the amount healed is increased by 1. The nurse cannot be the actor or the target, and it does not stack for multiple nurses. Having a  stay in a dorm with the medikit, or stay in the medlab, can make healing quite a bit more efficient, especially if the ship lacks medics.

The skill also gives 1 (heal point) per day, which can be used on healing or (if you're also a ) surgeries, in place of. You can store up to 2 at a time. And if you have nothing to do with the points (as is often the case in the first days of a ship), you can use the bandage action to create a bandage using 1. (Bandages cannot be created with, only .) Bandages heal 2 for 1 , and are especially useful if the Medikit ever happens to go missing.

Finally, the skill also lets you read the properties of pills, just like a

Overall, Nurse is a decent skill that can boost 's healing abilities and help keep the crew healthy. Though not as powerful as (and lacking its research bonus), it is quite versatile and useful, particularly in emergencies.