Cold Blooded

Does exactly what it says on the tin, so being  makes you thrive in times of crisis. As ships go on for longer, harmful random events happen more and more frequently, going as far as having several in the same cycle. This skill will enable you to benefit from those, and possibly enable you to heal the others.

Random events however remain somewhat rare and can happen everywhere on the ship, not only where you are staying. Furthermore, both the project, the  skill, and the  xenobiology research are going to hinder this already short gain if they are available.

It may be useful for ships that last longer than 15 days, when metal plates drop hard. Otherwise, it is a very niche skill you will most likely not see the use of.

General effects

 * Gains 2 whenever a harmful random event happens in the room you are, without involving you.