Nils Carlsson

Nils Carlsson is a character playable in the Mush: Respored universe. When Nils is onboard, the ship then inhabits a timeline where Nils was not forced to be left behind due to his Chronic Illness. When Nils is chosen on a standard roster game, they replace.

How to play
Nils' job is very similar to Finola, being that he will be spending most of his time in the lab doing research at the beginning of the game, and become a generalist-healer for the crew once all required research is completed.

Core Skills

 * gives Nils a boost to research, +2 when healing others, and enables injury-removing surgeries on other players with the medkit. A competent medic is an invaluable asset for a crew throughout any stage of the game.


 * Another invaluable, albeit boring, skill. Logistics expert gives a random crewmate in the room (excluding yourself) 1 extra per cycle. Generally this skill allows you to share the medlab with another person (usually a secondary research partner), but can be used in many other scenarios.

Secondary Skills

 * also gives Nils a boost to research, that stacks with Medic. Biologist additionally gives you the ability to choose which pill is distilled, which can be useful to obtain valuable +3 or +2  pills. Despite all this, none of these abilities are essential to have, and so this skill can easily be overlooked if you are not interested in min-maxing your research efficiency.


 * Nils' first signature skill. Director is an entirely passive skill that gives maximum research percentage for everyone, including yourself, as long as you are in the lab. For a Nils who isn't able to be active often, this is a great skill to have, allowing others to research while you stay in the lab. On average this skill is on par with and  in terms of the research boost, making it a good choice even if you aren't idling in the lab to boost other researchers.


 * Nils' 2nd signature skill. While this skill has less long term usability as Nils' other skills, its ability to generate instantly (at the expense of ) makes it one of Nils' most interesting skills for an active player, truly earning him the title of a "glass cannon".


 * A situational skill. On paper, this skill synergizes well with and, with all three being skills passively giving benefits to other crewmembers, however in actuality the benefits of this skill are not nearly as good as Nils' other skills. Only worth taking if you find yourself on the verge of  death, are not active enough to utilize your other skills, or are in a situation with many other researchers already present on your ship.


 * As Nils, your role as a researcher makes getting dirty, and thus conversion play, nearly impossible (even harder than, who sometimes will manage to be dirty from expeditions). Generally, your only options will be to mimic as human, waiting for the opportune time to rampage. If you do somehow find an opportunity to shower, Chronic Illness and can allow you to explain away the damage you took from showering, meaning you might not have to take  and can even get the humans to heal you without raising suspicions. However, keep in mind that  leaves a public log and can therefore be a risky cover for  loss if someone is keeping track of logs. Chronic Illness can also throw off  counters as you can explain missing  by claiming that you self-healed damage from your trait (which, unlike healing someone else, does not leave a log). Usually, people do not self-heal because it costs one more , but this is offset by s healing 2 additional . Be careful of action revealing skills  if you lie about healing yourself, though. Furthermore,  is a double edged sword that gives Nils more  for any mushy actions, but also makes him easier to kill. Using  is especially effective, as your old body will be left with very low HP, allowing you (or a naive human), to finish it off.

Useful tips

 * Make sure to pick up the when participating in research. As getting dirty is not only extremely suspicious for you, but it also wastes  heading to the dorms for a shower.
 * Find a research partner as soon as you can (usually, or ). Communicate with them often with them regarding when you are available and have  to research, so everyone can work at their best efficiency.
 * If you have, you can still be useful in the lab even after you've used all your , make sure to stick around until everyone is done with researching (just make sure nobody steals your bed in the medlab in the meantime!)

Biography
Ah-ha!