Blacksmith

 is a gimmicky skill that enables you to craft certain items without their if you studied once. It also provides AP for those crafts, and most of  and 's actions, being its main synergies (with several other  skills).

Custom synergy
Firstly,  can be used (and might be intended) to work with and  to reduce their action costs through : Smelter’s refine and Builder’s rewrite actions all can use them. All three of their workbenches spawn in the : the, the and the , allowing one to do all three job without moving.
 * Having several roles will ensure no potential is wasted, and that all  can be read. rewrite  can be used to reroll into a craftable blueprint or from one, to craft a blueprint and build a different one.
 * Crafting is more expensive in than rewrites and blueprint building (2 with Builder), thus you should toggle skillap off to avoid wasting.
 * If you only have one of those roles, you should still hang around the front of the ship to avoid wasting, unless you benefit from hopping in storages from.

Secondly,  tend to be involved in crafting and dismantling to get more. Several skills assist in this endeavor:
 * will enable you to force the RNG to give you those blueprints through rewrites and possibly the.
 * and will grant you access to dismantle.
 * Demolitions Expert (when holding the ),, , and  will increase your dismantling chances.
 * Technician, Jack of All Trades, and  will grant you  and  to dismantle stuff.
 * , with the craftsman glory path, can get access to the, allowing you to move the elsewhere, thus to build sofas everywhere.
 * and both increase dismantling chances.
 * and Contortionist reduce the likelihood of taking damage ( increase it).
 * Mush_cure’s provides the same, as a Gold Project.
 * and Xenobiologist’s negate -related accidents.

Note that those will make you, so you may be interested in which negates the cost to shower, and 's  which reduces chances to get dirty.

Affected actions
(, through ) (, through )
 * If any is available, it is used instead of.

General effects

 * Spawns the in.