Game Basics

Mush: Respored is a re-creation of Mush, an interstellar survival game by Motion Twin, there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets!

The plot is simple: Alien parasites have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from, but some are already infected...

Teams
There are two teams of players on the ship. Humans who are trying to save Humanity, and who are trying to destroy them all. All 16 characters start out as humans in cryosleep, and awaken as fellow players choose who they will portray and begin playing the game. Once everyone has woken up, the game starts with two randomly chosen crewmates becoming Mush. (The only person that cannot be chosen as an 'Alpha Mush' is, because she is immune.)

Bascially the human team will try to keep the ship flying and find the Mush through communication and teamwork, while the Mush do their best to do as much damage as possible, including turning more people to their side. Besides, every character including the Mush earns Glory for different actions, which will result in a ranking of (debatable) "importance" by Glory at the end of the game.

Human Goals:
 * Find and destroy ALL Mush that are on the ship.
 * Study the Mush and create the Anti-Mush Serum (to help with the above and gain glory).
 * Either return to Sol without Mush, or escape to Eden and start Humanity from scratch.

Mush goals:
 * Kill or infect all Humans, e.g. by destroying the ship
 * Alternatively, survive to the end to ensure the infection of Sol or Eden

Communication
The most important tool you have while playing this game is communication. Chat messages are formatted as Message type, Character Icon, Character name, message. For example, Chun saying "hello" over the radio channel would display:. The most common type of message sent is a public radio message, sent by typing. Be sure to keep an eye on these messages to coordinate with your team! Mush have their own private secondary channel which is only visible to them, unless a special research allows access to the Human crew. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Be warned, most chat messages are logged onto your, and logged messages can be viewed by anyone who manages to get a hold of it. More information about chat and iTrackie message logging can be found in the main article.

Ship Stats to Monitor
The following things are required for the ship to do well. Running low on those is usually bad, and possibly ends the game for all people playing! All of these can be found by typing


 * [[Image:Shield.png|class=icon-margin|Armor Icon]] Armor, or hull integrity, is the shield icon listed in your player status pinned message. If this reaches zero, the ship will be destroyed. Usually lowered by Hunters attacking the ship, but also by fires, untrained pilots, or even player s firing on the ship. The crew can use scrap metal to restore integrity.


 * [[Image:O2.png|class=icon-margin|Oxygen Icon]] Oxygen Level is listed in your player status pinned message, representing the amount of O2 left in the Alpha and Bravo Central Storage oxygen tanks. When this is at zero, one crewmate dies every cycle from asphyxia (or depletes an if they are holding one). Oxygen is created by plants and can be found while exploring planets.


 * [[Image:Fuel.png|class=icon-margin|Fuel Icon]] Fuel Reserves are listed in your player status pinned message. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Fuel is required to move in order to escape hunters or find resources. Fuel can be found while exploring.


 * [[Image:Blue_i.png|class=icon-margin|Alerts Icon]] Alerts are previewed in your player status pinned message. These are current, relevant events happening around the ship, ranging from broken equipment onboard, or even the amount of hunters surrounding the Daedalus. Most alerts should be addressed with quickly, and all crewmembers are capable of helping with each alert, as always, consult with your team on the optimal way to deal with these alerts!

Individual Stats to Monitor

 * Action Points are your most valuable resource, as they allow you to do things. Think before you spend those. (See 'Actions')


 * Movement Points are like action points, but specifically for moving from one room to another.


 * Health Points show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, room events like falling metal, exploration events, hurting yourself during actions in the ship (including failures at things like repairing equipment), fires, starvation, and certain illnesses.


 * Morale Points show how well you are dealing with events on the ship mentally. If you run out of morale, you die by suicide. Morale is lost by passing time, crew deaths, eating uncooked/frozen food and random or Mush-induced panic attacks. Morale can be restored by a or an inspiring, and through various positive events.


 * [[Image:Pa_cook.png|class=icon-margin|Food Icon]] Food: is usually kept in the refectory. Humans not eating for too long (3+ days) causes them starvation damage. On the other hand, food is a valuable source when they are required for important and time-critical tasks like Piloting. To prevent food shortage, do not just eat unless your character is starving, and only cook food right before eating it to prevent spoilage. Additional Food can be found while exploring, or produced by plants, which are usually found in the garden.


 * [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. As opposed to some other Character Statuses, it is shown for everyone to see when examining each other. When you get dirty, you can spend 2 to shower (or 1  when holding the Soap) in one of the Dorms. This is important because for one, you cannot work at a number of computer terminals when dirty, and secondly because being dirty will make you a Mush suspect. Avoid it by wearing the  when doing messy work like research, eating, gardening or repairs.

Actions
Actions are events that use up Action Points. Every action gets logged in the room for later viewing. However, not everyone can see the log of every action, with some only visible to yourself. Be sure you are familiar with your actions' Privacy Levels before doing them, if there are things you might want to keep a secret.

In general, the actions that you perform and that the crew expects of you will greatly depend on which Character you are playing. Some roles are more defined than others, from dedicated specialists like (who has an important job that only she can do) to generalists like  who can help with just about anything.

Of course the ship's situation is a big factor as well. Things like effective research, defense, NERON projects or going on expeditions to get more oxygen are all important. As is not wasting your energy running back and forth. So plan your actions before you act, ideally with the rest of the crew, as this will make you more effective.

Some actions are "Aggressive" and, when unexplained, may result in the player being attacked in retaliation. They will also cost an additional 2 if Ian (the ) is in the room, and cannot be performed when a Diplomat has called a temporary ceasefire.

players have additional actions... most of which you do not want to perform under a camera, or even with people in the room.

Cycles
A new cycle happens every three hours. A new day starts at 12 AM GMT/UTC. Click to see current game time. Each cycle the following events occur:
 * +1
 * +1
 * +1 if lying in a
 * +1
 * -1 Oxygen from the ship's stores (1 more for each tank that is leaking)
 * -1 point of food Satisfaction (usually invisible)

Many more events may happen depending on your character and the situation. Hunters will fire, things can break, fires spread etc. Furthermore, Day Change (between C8 and C1) will result in the daily loss of morale, the replenishment of skill points and new spores to pull for the Mush, among other things.