Pyromaniac

Being a Pyromaniac allows you to start fires at will. Doing so costs 4 and has a 100% success chance.

The action is, so it will not be logged when you are alone. However, the fire will be announced immediately by NERON - which is a dead giveaway for arson unless it is perfectly timed during cycle change.

Even if timed perfectly during cycle change, observant crew will still notice you were present in the room when it started, which will arouse suspicion in itself.

If you are planning to go on a fiery rampage, it may be a good idea to combo it with in order to sustain your fire-starting abilities, or/and  for a second  bar worth of fires.

Besides starting fires, your main goal will be to prevent the crew from fighting them: Without (steal/dismantle/hide) or a blueprint thereof (which happens to be very flammable), the crew will have to put their hopes in a 's chances of extinguishing them manually (especially low when he's dead), upgraded fire-fighting drones ( works wonders on those), or sheer luck with.

Even if all/most of these methods are taken into consideration, a pyromaniac Mush must ensure the ship will be destroyed before the the crew is able to organize together, kill the remaining Mush, repair, and return to Sol.

Good rooms to start fires in:
 * Bridge - Disturb communications, movement or planet scans, destroy Xyloph plans and books.
 * Lab - The Gravity Simulator is here, which if broken, will make the crew spend more energy moving around the ship.
 * Refectory - Destroy rations and break the coffee machine.
 * Centre Storages - Broken oxygen tanks always help if the ship's oxygen is low, and won't be announced. Also harder to find.
 * Dorms - Hurts people and blocks beds unless they are willing to take the damage. Can break the shower.
 * Nexus - A broken BIOS after making some changes (e.g. ) can prevent the crew from getting the Magnetic Net so they cannot return you if you take off with the . Broken NERON helps too, and the fire is harder to find.
 * Engine room - Great damage potential with 3 engines and the combustion chamber (hamper or prevent ship movement). Also Planet Scanner + Antenna.
 * Front Corridor - Can spread to 8 adjacent rooms, many of those rooms which are important.
 * Rear Corridor - Can also spread to 8, less important, adjacent rooms.

Neron will announce a fire even if was used in a room.

General Effects

 * New action: