Diplomat

Having a  take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various Zones, having a diplomat inherently increases the chance of recovering an Alien Artifact (Not including the Caverns zone).

Having both a  and a improves this further and will significantly improve the chances of a successful Eden ending.

Along with this expedition bonus, diplomats may also declare a ceasefire once per game, which makes you a super for 3 cycles.

Having a  on the bridge can result in better trade offers being available to the Comms Manager.

General effects

 * When on an Expedition, removes any possibility of a Fight event.
 * New action:

Ceasefire
This ability often goes unused, but does have a few situations where it can be extremely powerful:
 * As a precaution against attacks with explosives when a large group of people will be grouped up in a room (such as when preparing for an expedition or for a motivational speech).
 * As a precaution against aggressive Mush actions (such as Infect or Demoralize, but not traps) in a room without a or.
 * To protect vital crewmembers in a "safe room" during a Mush rampage, whilst people save up to retaliate.
 * As a Mush, to be safe from being killed (or kicked out of bed) for 3 cycles after being discovered.