Terrence Archer

Seriously injured during an over-ambitious raid against the rebels on Sol, Terrence spent 6 months in a coma. He returns to civilian life broken and bruised, stuck in a wheelchair. Terrence decided to dedicate his life to advanced engineering and the creation of drones. His life's dream is to develop unmanned fighter craft and remote-controlled drones.

How to play
Terrence is very tricky character, but also one with great potential. As him you will have many tasks: Upgrading and collecting scraps for your personal objective, helping with NERON projects, repairs and PILGRED as a technician, and sometimes killing Hunters. Also you cannot move like a normal person, so you should plan your movements while using the fact that leaving an occupied room has no cost at all for you.


 * Terrence is not a good choice if you are Bronze, because you will have limited potential and only the possibility to focus on one of your tasks.
 * Your first three skills determine your function on the ship:


 * (upgrading Support Drones): Your first and unique skill. It allows you to upgrade your Drones, but it does not help you with anything else (except a few insignificant projects). It is a good choice if you already have technicians on board.


 * (NERON projects & repairs): If noone else has this, you have to take it. - Else there will be no s and nobody to effectively help Raluca with PILGRED. Though without Robotics Expert, you will not be able to recive from your character's personal objective.


 * (killing Hunters, collecting scrap): You need to take this if you have only one or no active Pilots. Technician is more valuable, but a ship without pilots is doomed.


 * The next three skills support your first skills. You should not take them when you are Bronze:


 * Supports killing Hunters, but only effective as a pilot.


 * Versatile skill, supports NERON projects, but not as much as Technician.


 * Alternative source, your second unique skill.


 * You can focus on two of your tasks (which is recommended) or specialize in one discipline.


 * / (Repairs, NERON projects and upgrading Drones): The first possible set of skills, but also the most effective. You can work in the Nexus, waiting for the opportunity to improve your Drones. You have to rely on others when it comes to acquiring scrap.


 * / (Collecting scrap to upgrade Drones, occasionally killing Hunters): If your crew has Technicnians but you do not have enought Pilots for them to spend  acquiring scrap, you can take this matter into your own hands.


 * / (Upgrading Drones by making your own scrap): Like RE as Bronze, you should choose this only if you have active Technicians and Pilots. In another case, not taking Technician or Pilot would be a great loss.


 * / (Expert at NERON projects, occasional repairs): If you don't like Drones, you can focus entirely on the projects, which is also a possibility.


 * / (NERON projects + killing Hunters or getting scrap): If your crew does not have enough Technicians and Pilots, you can choose this skill set as a last resort to help out your ship. Both jobs are rather -intensive though.


 * / (Full-time Hunter killing!): Worse than the set above. You should take it only if all other Pilots are inactive.


 * You should always take your main skills:, and.
 * The fourth skill depends in which of your character's tasks you want to specialize in. (If you don't want use space ships, though, you can drop and take both  and .)


 * Mush Terrence is quite similar to Mush Hua, except that he is more likely to be a Technician.
 * One thing that is special about him is that his trait gives him reason to be with other people in unsurveilled corridors. Usually the crew should be careful about this, but if they are not, or your help with something you "can't reach otherwise" makes them risk pushing you anyway, you can be their  for the trip.

Useful tips

 * You can negotiate with and  about taking the  to negate your  trait. While this is helpful, be aware that it could still be considered a waste, because for every  and  used, you still get 2  less than others would.
 * The same goes for the skill if you find it in a . Depending on the ship and crew, though, the ability to move more without help can be worth it.
 * Conversely, the fact that you move for free can be an incredible boon to the ship when doing initial inventory, and again when all Mush were found: If you can convince a few other characters to stand in convenient positions, you can travel and reorganize the entire ship in a single cycle by moving back and forth between occupied rooms for a minimum of.
 * Make a point of communicating with your crew whenever possible about their movements. Wherever somebody goes, they can take you along for free if you keep moving one room ahead in their path!
 * Careful while moving heavy objects. Even though the description may say "move for free", it actually reduces the movement cost by 1

Biography
Age: 44 Profession: Mechanical Engineer specializing in robotics Summary: Seriously injured during an over-ambitious raid against the rebels on Sol, Terrence spent 6 months in a coma. He returns to civilian life broken and bruised, stuck in a wheelchair. Terrence decided to dedicate his life to advanced engineering and the creation of drones. His life's dream is to develop unmanned fighter craft and remote-controlled drones.

Timeline:
 * 3110 : Born on a military base on Encelade.
 * 3126 : Terrence was enrolled in the space scouts of Encelade for 16 years where he learned to handle a weapon and a Jet vacuum. There he discovers a talent for wheeling and dealing.
 * 3129 : After failing his studies in military engineering, Terrence joins the SDF flotilla. His talents as a pilot are recognized, but he has some issues integrating with the team.
 * 3146 : During the Sol war, Terrence's fighter craft explodes in mid-flight within Mars' atmosphere. he manages to eject but due to a faulty thruster his survival capsule crashes into the ground at over 120 Km/h. Terrence survives the impact but lost the use of both legs.
 * 3147 : Terrence was a late starter in his robotics studies on Ganymede. He is particularly interested in nanorobotics and artificial intelligence courses. It was in the latter that he came to meet Janice Kent, a young cyber-psychology student.
 * 3148 : Janice and Terrence created the first drone with a class C learning capability and it's own evolving character together. They receive the Redmoon prize for this and set up their research laboratory on Callisto.
 * 3149 : The SDF military subsequently propose funding for the project. Their goal is to improve the learning capabilities of the drone looking to employ the drones in armed conflicts on Tau-Ceti and Ross154. The absence of a biological nervous system make these drones the perfect weapon against the Mush.
 * 3150 : Janice leaves the project. Terrence continues the work alone, but is soon stalled by another difficulty: The SDF funding payments become more and more infrequent and eventually stop altogether. The announcement of the construction of the IOM cannon confirms Terrences suspicions as to the reasons behind their sudden disinterest. He now has to find another source of investment.
 * 3152 : Terrence receives a disturbing message from Janice. The Mush invasion of the Federation has been going for at least two years. The directors of the Federation and the SDF are infected and the retaking of the rebel systems is simply a cover-up. Terrence leaves for Xyloph-17 where he meets Janice's new team. Their project is to build a new ship capable of leaving this galaxy.
 * 3153 : Terrence's drones turn out to be extremely useful in the construction of the Daedalus. By linking them to the vessel's AI core, named NERON, Janice manages to further increase their productivity.
 * 3154 : After the SDF seize control of the laboratory, Terrence has no choice but to flee with the crew of the Daedalus. He is safe, but wiped out: All his work along with his 32 assistant drones have been left behind on Xyloph-17.