Analytical

Analytical is a situational skill which especially shines in the late game. Its ability to outright stop Negative room events like room shakes, steel plates and electrical spikes in crowded rooms effectively neuters the additionnal risks of stacking in dorms, though you still need to be careful to, or  if the mush are still alive.

Standard roster
's skillset makes this skill a great asset. As they have the potential to have a lot of alternative energy, such as and, they can afford staying up while the skill takes effect. Additionally, when combined with, Maddie can be an excellent bridge pawn in the absence of a , passively boosting the chance to successfully scan and update while also keeping nasty electrical spikes or fires, which could break crucial bridge equipment.

Custom synergies
Due to the passive room benefit nature of the skill, it pairs great with other similar skills such as, , and. Additionally, in the case of Shrink, you should already be standing up to let as many people as possible benefit from morale, negating the skill's main drawback.

One of the skill's drawbacks is that stacking in the same room leaves people vulnerable to mush strategies. This makes, or  great assets, allowing you to thwart incoming punches, spikes and more. Analytical is also a great support skill to and, as it protects people while they are amassing for speeches.

However, this skill synergises poorly with skills that benefit from or lower the impact of negative room events, such as and.

This skill has a wierd relation with. While they both offer great passive benefits, the could easily use the Supervisor boost to kill people in your dorm very efficiently. The two should only be learned together if you plan on staying away from large groups while the mush are still alive, or can be active enough to flee the scene in time.

Mush strategies
As a, analytical will largely be playing against you. The crew might expect you to skip out on precious bed AP, and your passive negative event reduction keeps the humans from having to heal themselves too often. To combat this, avoid staying in dorms whenever possible to prevent your ability from benefiting anyone but you. If you do stay in dorms, use beds as much as possible, pretending to forget that this skill only works while you are standing up.

On the flipside, this skill makes it a lot less likely for you to die from steel plates, so in the absence of a trigger happy, you may encourage your teammates or yourself to dip to dangerous ammounts of health after some sneaky showers, with relative safety.