Charismatic

 people are pretty great at pep-talking and impersonating the.

This skill grants free to be used by several social actions, such as comforting, pep-talking or bullying people. You can also trade in the stead of the.

Standard Roster

 * benefits the most from the skill. They already have access to, a skill originally created for trades, and have a glory path that requires trades to be made. Given that they are both a and a researcher, they most likely not have the time to wait for the  to come online, so being able to accept the trade on their own is a great asset.


 * benefits much less from the skill. While she isn't around the most of the time, her other skills are of greater value to her:  is a must-have,  makes her important to trades in the first place,  and  both have a better action economy ( replace 2- actions,  will most likely be wasted on 1- comforts).


 * If the crew finds a, it should probably go to a , a , or the.
 * could probably use it more efficiently than, given her lack of social skills and proximity.

Custom synergy
This skill is mostly useful on characters with or.
 * However, "bridge bunnies" loadouts, intended to support the and stay on the  all the time, will miss the benefits of coming in, trading, and immediately leaving.

It could be useful for the to make trades without wasting energy, but action economy skills such as  or  would be more efficient.
 * A lethargic officer could really use the help of a charismatic character to avoid breaking their 3- rest, however.

Affected actions
List of the actions that can use points:
 * accept/refuse (Trading)
 * pep ()
 * victimize
 * comfort