Nishimura Kasumi

''Able to navigate the stars in both science and spirit, she claims to be able to speak with the dead. Playful and mischievous, but scarily serious when the chips are down.''

How to play
Kasumi is primarily an while onboard, replacing. While Mr. Rinaldo gets access to more, Kasumi gets traumatizing vision from her and can get  if you can handle the following migraine. She gets bonuses on expeditions thanks to and, and some utility through  and , allowing her to also be a generalist like her alternative. Additionally, she's powered by her passion as a, unlike the coffee-powered CEO.

Core skills

 * Kasumi is supposed to be a secondary navigator, following, like does. It enhances your work on the scanner, getting more zones from analyses and less exhausted from scans.


 * Completing Astrophysicist is Cosmologist. You get points to run scans and analyses for free. You also get an additional slot for planets, and they are kept even when moving the ship, until deleted or fully explored.

Secondary skills

 * Hand a buff or a debuff, once a day; it might be useful. This skill is mostly for her and RolePlay purposes. It might give more morale to  or send a  her way.


 * enables you to read your crew members last action in exchange for losing 1 . If you know what you're doing and you're in close contact with, or any , it may be worth taking. Otherwise, it may be more of a burden and waste of skill slot than anything.
 * Beware, as it is lost to the.


 * improves your fighting strength in explorations, grants free daily shots through for turrets or on-board combat, and some bonus hit chances with turrets, but  will outshine you in that domain. You're usually better off with  if you want to handle Hunters.


 * improves how well expeditions go by removing negative events from the pool with a 50% chance. While it may be used for the most perilous explorations involving Volcanoes and Mankarogs, it is mostly useful to get more artifacts akin to and less damage like with  (which Kasumi does not replace).
 * It also reduces the damage you get aboard, akin to the, but that's not the main effect, and will only provide some degree of relief until everyone need heals every day anyway.


 * This skill makes you extremely polyvalent. Need a ? Possess a . Need to fetch an object? Possess . Need a ? Possess the . Need to kill hunters? Possess an upgraded, they get a 99% hit chance. Need an upgraded drone and is not doing his job? get your gun.


 * With, you might be able to get the regardless of the  in the corridor, if the  is not holding it as she should, and you're on the.
 * A Young Mankarog turns into a free access to.
 * A pilot drone turns into an annihilation machine and a genuine threat to the Daedalus if the hull is too low, or any unaware pilots outside.