Kivanç Terzi

''Charismatic rebel leader. He can patch through to anything, from anywhere.''

's highly charismatic partner, a master of communications and one of the first to become aware of the Mush invasion of Sol. He's infamous for finding shortcuts and hacky solutions to complicated problems.

Kivanç Terzi helped set up antennae for her pirate radio station back in university; they invented an olfactory method of communication to avoid the local police's controls, and accidentally received communications informing them of the impending  invasion. Now aboard the Daedalus instead of her, due to circumstances, he shall try his best to contact his soulmate yet again regardless of where she is.

He is mutually exclusive with on Standard ships (#starcrossedlovers), but Full ships allow them to be there, together. If she also is on the ship, and joined first, she will be the instead.

How to play
Kivanç's main task is to work on Communications. This takes a lot of and can only be performed by him alone (once the connection is up), which means that the crew will expect him to focus almost exclusively on it. In turn, they will usually work to help him gain by building the  on the  for him to sleep on, and he is encouraged to eat as many  as he needs, ideally sharing the  with the  crew to avoid getting.

With some support on the connection, a good Kivanç can then do 2-3 NERON updates, get the (D3) base and go through all of Xyloph before the  (D5) base comes up.

However, he is not detached from what is going on, as him General Announcement ability leaves him with a responsibility to inform and organize the crew — if not by himself, then at least helping out the acting by relaying their messages over the ship's speakers. Additionally, he can use the network with  to investigate, communicate information from or to the dorms (e.g., if there are free beds).

If is the, he can support her through his  and/or  know-how, or focus on other tasks, like Research with , NERON Projects with , or even  with.

Primary skill

 * Kivanç's most valuable skill. This skill grant access to the network to observe distant rooms: tell which  has empty, warn  of people entering  too often, have a camera befriend.

Secondary skills

 * Its (mediocre) value comes from saving on decoding Rebel Bases, similar to the  bonus. Should only be taken if you plan to decode many of those.


 * Enables motivational speeches to grant 2 to everyone in the room for 2 . An useful skill to have, but you should take it only when you need it, not preemptively.


 * Gives you 2 a day, used instead of  for Communications, NERON Projects and Astrophysics. It also doubles hacking chances with the  or . It saves you 4  a day (doubled the day you learn it), which makes you more energetic than.


 * With this skill you can help out the research team once all Comms tasks are finished or if there is a break between Rebel Bases. Can come in clutch when the main researchers are inactive or dead, in particular for difficult late game research like the . But due to how demanding comms is, it can also easily end up never seeing use so don't pick it before you actually start researching.
 * May be an interesting venture if is the.


 * Kivanç's second unique skill. It has a 50% to thwart a connection cut (e.g., ), signal strength reduction (e.g., when moving the ship), or a lost rebel base message. It also grants you the ability to hack terminals by using a (consumed on success), which means the  won't allow you to stay on the  during explorations; it has a lesser success chance than the, but when you gotta make it work...


 * It is an alternative skill to : instead of making it harder to lose the connection, this ability makes it easier to (re-)establish it and saves the crew a few and lets you do this yourself more easily, but that is basically it.


 * With no excuse to get except eating without the  (which is not hard for his to get) and a narrowly defined task that is also easy to check, a Mush Kivanç usually has little choice but to mimic a human for the longest time.
 * He has good reason to wait for his moment, however: If the crew is not aware and cautious, trading an inactive (or even active!) character for and then doing a  into the acting  can instantly end the game in a win with little effort, making a Mush Kivanç a more dangerous "rusher" than !

Useful tips

 * If you don't have a, there is a good solution: You can sleep in the bed, or benefit from 's  bonus.  won't appreciate you taking her bed, but there is not much you can do.


 * When Kivanç is the, he does not need his to talk and can drop it to free up an inventory slot. However, be careful when sending confidential information to the  or anyone else as anybody who picks up your  can go through your chat logs.


 * In the later game when all Comms work is done, you should pick between, or , depending on the state of research, NERON projects, and the crew's.


 * Picking in the early game is a mistake. You do not have a lot of  — and you should use them to update NERON, decode signals and access Xyloph. In the late game, it might be pointless as well, if you have a working team of researchers and the  are dead.
 * If is the  and is active, taking  early is up to you, but you should be careful that if she dies, you are next in line.

Biography
Ah-ha!