Doorman

This ability is. The to be sabotaged is chosen by the player from those in the room. It's worth noting that breaking doors do not generate an, so the chance of being suspected for sabotaging doors is much less likely compared to other equipment on the ship.

Otherwise, this ability is generally quite useless since doors are generally fixed with 1-4, or even for free with s. However there still are a few tricks that can be used, such as sabotaging a door while in the refectory, or Nexus (make sure there is no camera in the room) during cycle change, which then you can then fix the door and use it as an excuse to get dirty. Another use could be to break a door, and then trap the room with, the next person to report the broken door will trigger the trap, contaminating them with a spore. This could be especially useful for quickly converting an who scours each and every room of the ship.