Engineer

This skill grants some action economy to —a character that struggles with it (being, thus having 1 -> 1  conversions). It offers more -oriented actions than (minus the repair bonus on terminals).

It helps him with his drone, when he has, but it may force him to avoid other skills such as , , or even.

Alternatively, if one avoids Pilot and Shooter, Terrence may become a project powerhouse, along with.

The machine points granted by this skill may be used for different tasks aboard, especially for 's. Those points can be used for:
 * Drone upgrades
 * Shield Generator repairs (but not PILGRED Reactor repairs)
 * Launching patrol ships and the Pasiphae (but not landings)
 * Installing and removing cameras
 * Building blueprints
 * Using the Super Calculator
 * Using turret upgrade kits

General effects

 * Gains 2 machine points a day, to a maximum of 4.