Finola Keegan

Finola was there when most of the key discoveries were made about Mush. When she is contacted by who told her about the Daedalus project, she refused to leave Antemis where she was working on her own fungicide project. Assisted by his henchmen, Kuan Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.

How to play
Finola will spend most of her time either in the doing research, or in the   regaining  to do more research. Her initial work will weaken any aboard the crew whilst late-game Finola will spend her time researching the coveted  and various support projects, including four which only serve to give the crew (and her)  points, and healing duties.

Core skills

 * Provides a research boost. Compared to, and it allows you to pick the pill which the Narcotics Distiller produces instead of leaving it up to chance. Pills can have a wide range in terms of usefulness so being able to pick the good ones and avoid the bad ones can be quite helpful.
 * It also provides a bonus to two NERON Projects, only one of which is useful, and if you are working on Projects as Finola, you are doing it wrong.


 * Provides the same research boost as Biologist, as well as bonus healing and the ability to operate for on heal (including self-heals).

Secondary skills

 * Healing can be quite important especially on long running ships. The free healing action is in particular great in combination with the bonus healing from . can also be used to carry out surgeries, meaning the skill can situationally be worth 4 per day. The bonus to other people's healing actions might seem almost like an anti-synergy with Medic, however, it can help the crew to stay healthy when you aren't around, are out of, or you're spending the cycle change next to a.


 * Excellent skill for expeditions but you might not get to use it that much if or  are around and active. Alternatively, it may be useful for trades, since you're usually next to the.


 * Not that great in the beginning when you're mostly in the lab with the . At best, it prevents some damage from picking up the apron as your relay partner can just keep it while you're researching together, but the  macro has the same effect. Later, when research is done this skill allows you to be more versatile without the need for an apron, doing dirty jobs like emergency repairs, pulling coffee or loading fuel.


 * This skill grants you additional energy for Research, as well as allowing you to distill more pills every day. It should prove useful if you have a aboard, to sate their eternal hunger. It also enables you to read pill effects, but you should be able to already.


 * With no excuse to ever get, Finola will usually function as a mimic, trying to appear cooperative while doing her best to not be too effective (working on second best projects, not being around for relay times etc.). It can also be an attractive option for her to look for a better host to into after a good showering, and then get rid of her old body, aka the human team's main researcher.

Useful tips

 * Finola should always have the within arm's reach. Research can make her dirty and her  trait requires her to rush to the shower whenever this happens.
 * , and  often hang around the lab. Communicate often with them so everyone can work at their best efficiency.
 * You can use the  macro to automatically get the apron (if present), relay, and drop the apron. It should outclass  until you get away from the.
 * You can use the  macro to automatically get the apron (if present), relay, and drop the apron. It should outclass  until you get away from the.

Biography

 * 3106 : Born on Earth.
 * 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.
 * 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.
 * 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.
 * 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague so that he could continue her secret research on Antemis.
 * 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention.
 * 3150 : Back on Antemis, Finola finds her colleague . Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.
 * 3152 :, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.
 * 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.
 * 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.