Cold Blooded

Does exactly what it says on the tin, so being Cold Blooded makes you thrive in times of crisis. As ships go on for longer, harmful random events happen more and more frequently, going as far as having several in the same cycle. This skill will enable you to benefit from those, and possibly enable you to heal the others.

Random events however remain somewhat rare and can happen everywhere on the ship, not only where you are staying. Furthermore, both the project and the  skill are going to hinder this already short gain if they are available.

So generally not as useful as it may look, except on ships that turn out long and efficient.

General effects

 * Gains 2 whenever a harmful random event happens in the room you are.