Astrophysicist

 helps you to find and analyze planets faster than any other character. Without this skill, analysis will discover only a single zone of a planet by default, but with this skill you will discover 2!

The effects stack with bonuses to scanning and analyzing from NERON projects and, in the best case allowing an Astrophysicist to scan planets for 1 and analyze its zones 4 at a time.

Standard Roster
 complete 's and 's kits nicely, but tend to shoehorn them into pure navigators.
 * For example, will usually have to abandon,  and the gimmicky.

If the crew finds a, it should to an : and  if they didn't pick it,  or.

Custom synergy
 synergies the best with, granting free points for scans and analyses, keeping your planet from being lost on ship movement, and giving and additional planet slot.

or also form a good synergy, boosting how many planets you can find a row. to a lesser extent.

If you can be a "bridge bunny"/assistant to the, then several synergies open up (regardless of who takes it, for most parts):
 * to give the equivalent of a second sofa to the one standing.
 * or to reduce time spent without the connection.
 * or to improve trades.
 * to perform trades in their stead, especially if they have.

As in and 's cases, having exploration skills may be interesting:, , , ,  or.
 * If you can have the 's, you could even use to get more , but pray the officer does not die.

Affected actions

 * Cost is reduced by 1.


 * Planet zones uncovered increased by 1.


 * Bonus to efficiency on NERON Projects: